Aug 06, 2008, 08:09 PM // 20:09 | #1 |
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Who here is a leader of guild?
Who here is leader of guild and is not in alliance.I am leader and atm not in alliance.I have been trying to get in one but most are asking for a very active guild as well as more faction than what I have.I am considering doing some recruiting but not being in alliance and with not much activities going on in the guild.
How do you attract ppl to your guild even though it is small mine is 20 with 3 to 4 active?What some good pointers to getting some new blood in your guild at this stage of the game or is it a good time to recruit? We need guild discussion forum back. |
Aug 06, 2008, 08:16 PM // 20:16 | #2 |
Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
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With 3-4 active kids you won't get in any alliance that is not strictly for social purposes. My guild has 3 completely active kids, and there is no hope of us getting in any decent alliance. We would be a waste of a slot. Get more kids or you'll have to learn to be by yourselves.
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Aug 06, 2008, 08:18 PM // 20:18 | #3 |
Academy Page
Join Date: May 2006
Location: Canada
Guild: Gaming Continuum
Profession: W/
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I sent you a PM in regards to this matter. Let me know what you think.
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Aug 06, 2008, 08:32 PM // 20:32 | #4 |
Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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u really need to recruit more. Get your active officers to help as well. Not if you're not already an uber experienced PVP guild (GVG/HA etc...)stick w/the PVE and recruit players to do HM areas and titles. That'll really get ur numbers up.
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Aug 06, 2008, 08:35 PM // 20:35 | #5 |
Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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Recruiting can be quite a chore. I have never enjoyed, nor would I recommend, open recruitment in large towns.
I have found the best success recruiting in 2 ways: 1) Do stuff with your guildies, but always leave room for one or two puglies. You will sometimes find some decent players this way, and you get to see what they are like in battle before talking to them about your guild. If you are really lucky, you will find people with a sense of humor that get along with your mates. They in turn, see how effective you all are together. If they are alone or in a dead guild, they will sometimes be interested in joining. (Using this method, have your mates display their capes. The unity can be helpful visually). 2) Help others when you have the time. Don't ask for compensation. The newer players are fairly easy to spot. Now you of course, don't want a whole bunch of newer players in your guild, but it is healthy to have a few at a time. You don't have to give them valuable stuff... more significant is helping them through a mission or quest they are struggling with. Newer players appeciate this more than you realize. The time you spend with them as they improve in ability is sometimes rewarded by loyalty and respect. Three more tidbits of advice for you... 1) Make sure your officers know what you expect of them. Ideally, they should help recruit from time to time. But also, they should help foster enjoyment of the game and the guild for new members. If your officers just do stuff together and don't treat other members like family, your efforts recruiting will be wasted. 2) Get your gang on Ventrilo or Teamspeak. The game is exponentially more fun when you can talk with your mates. I can tell you that in my alliance, it is very rare for someone to leave us if they talk with us on TS as we play. 3) To succesfully grow a guild takes funds. A good leader will find a way to raise funds without asking his members to pay for stuff. So, between you and your closest officers, you should plan how to raise funds for things like Hall and Hall upgrades, buying consumables for your guild to use for more challenging events, etc. |
Aug 06, 2008, 08:51 PM // 20:51 | #6 |
Frost Gate Guardian
Join Date: Jun 2008
Profession: N/
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Offer people money, they'll come.
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Aug 06, 2008, 09:09 PM // 21:09 | #7 | |
Banned
Join Date: Sep 2007
Location: Undercity
Guild: 泰瑞亚联盟
Profession: E/
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Quote:
you have to win newbie's heart by helping them, and they'll grow respect for you and the guild. when they eventurally get far, they'll think back and thank you, and most likely will never leave the guild speaking from experience here^^ |
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Aug 06, 2008, 09:22 PM // 21:22 | #8 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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I found out today that my guild is its own alliance. I can donate faction to it and get the double benefit for the Friends titles.
This is a great relief as there are only three people in my guild, and one is only semi-active. ------------------- On-Topic: I have tried recruiting for two years. The most I ever had active was 6 players, four of whom stopped playing the game after a few months. We helped them out with equipment, missions and quests, but in the end they lost interest.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) Last edited by Darcy; Aug 06, 2008 at 09:26 PM // 21:26.. |
Aug 06, 2008, 09:30 PM // 21:30 | #9 |
Lion's Arch Merchant
Join Date: Jul 2005
Location: Elizabethtown, NC
Guild: Deathkings of The Dark Citadel
Profession: D/Me
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I've been a guild leader (clan leader prior to MMOs) since 1999 and we have always had twenty or less members, but those that we have had are VERY good and fairly active. We only recruit by inviting those into the guild that we see on regularly and play with regularly. Right now three of my main members are out and about in real life, leaving the other three to ourselves.
If alliances require insanely large, PvP-only guilds, they're not worth your time. Many of us play for fun, not for beating down other guild in constant competition. I may see what's involved in forming an alliance in the future for guilds like this so that no guild has to be pressured to do a hundred hours of PvP a week or something just to be in an alliance. |
Aug 06, 2008, 09:31 PM // 21:31 | #10 | |
Elite Guru
Join Date: Jan 2008
Location: UK
Guild: Angels of KaoS [KaoS]
Profession: R/
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Quote:
We're a 'small' Guild in the greater scheme of things but we pride ourselves in our gameplay and our knowledge - and got invited to an alliance on that basis, so we're happy. Make your Guild one that suits you and your friends - don't feel you have to do things like the others - that's only important if you want to be in an Alliance that owns towns and that adds a whole new dimension to gameplay. If you still want an alliance - then whisper me in-game and I'll put you in touch with our Alliance Leader, I'm sure she'd be happy to talk.! |
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Aug 06, 2008, 09:49 PM // 21:49 | #11 |
Ascalonian Squire
Join Date: Mar 2008
Guild: None
Profession: W/
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If you are willing to invest quite a bit of time and cash spamming places like Kamadan can get you quite a few members, lots will leave but eventually a few will stay. Also make recruitment threads on every GW site you visit. Getting a forum and maybe a webpage is pretty easy and makes the guild look a lot more professional. Having an aim for the guild also helps attracts people.
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Aug 06, 2008, 10:25 PM // 22:25 | #12 |
Emo Goth Italics
Join Date: Sep 2006
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I previously owned a guild, but it failed out loud so I just gave it up.
The main attraction I find is when you've got several experienced players who would have even the smallest recognition, and the more members you have the better. I've found that Guru attracts alot of people towards TAM because of our activity towards the forums. |
Aug 06, 2008, 10:37 PM // 22:37 | #13 |
Academy Page
Join Date: Jul 2007
Location: USA
Guild: Protectors of the Natures Path [PNP], rest in peace
Profession: R/
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I am one of two leaders of my guild, and I recently succeeded in reviving our guild after near everyone left. I managed to get 8 new recruits in a single sitting through the following method.
I would go to a major town/outpost and only stay long enough to post my recruiting message 1 or 2 times. As quick as I could, I would hop from district to district and outpost to outpoust. In this way, one person can recruit in every district of every major outpost at once. The rate at which I got new members from that kept the ones I already recruited in the guild long enough to stabilize the guild. I then searched for an alliance and found one somewhat easily at that point. Now that the guild is in a large and active alliance, people rarely leave and thus the guild can continue to expand without worrying about whether new recruits leave or not. I hope this process helps you fix your guild. I had almost given up on my guild, but my last-ditch efforts managed to save us. Good luck! |
Aug 06, 2008, 10:37 PM // 22:37 | #14 |
Desert Nomad
Join Date: Jan 2008
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My allience does a quiz
so there is 10 or so questions each week and people must awnser these questions and if you are first to be correct you get some plat or ecto or soemthign like that its good and gets the allience talking and everyone learns more about gw |
Aug 06, 2008, 10:54 PM // 22:54 | #15 |
Jungle Guide
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
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Too much pressure for me.
Have enough with Ursan and noob eles. In other guilds I've been, the guild leader(s) spent most of their time in GW recruiting. Unfortunately most of the people that get recruited leave after the next day so it's kinda hard to keep numbers stable. |
Aug 07, 2008, 05:11 AM // 05:11 | #16 |
Wilds Pathfinder
Join Date: Apr 2006
Location: In ur base...
Guild: The one true [Hope]
Profession: E/
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I find I recruit the most people by helping people asking for it in general chat or by giving away items to low-levels.
1) Even if people are already in guilds, the fact they are spamming for help is a sign that it's not a great guild 2) People love getting something for free. I recruited several members by standing in Shing Jea and giving away the load of Broodmother Claws I got farming raptors during the last event weekend. Some people give the usual "thx, gl" while others chat it up for a while. Those are the ones looking for friends in the game. Just make sure you try to initiate a conversation. |
Aug 07, 2008, 05:35 AM // 05:35 | #17 |
Academy Page
Join Date: Nov 2006
Location: Slovenia
Guild: Battlecry Warlords
Profession: R/
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As many above posted, If you want lame/low/kids guild, you shoud do these things:
- Give them free stuff (they will want more). - Shout in local main cities and so on. - Give randoms a officer title (lol). - Invite any random that you see. - Give them money (in few sec. they will leave). If you want a serius, non leavers guild with proper guild mates. - Fix proper web page, forum, aliance forum, ventrilo. - Dont shout on local cities. - Dont invite randoms - Invite only those that are "ok" with playing at your side (that may wary, snice some like noobs and so on). - Proper leadership, managmanet. - Have a loooong chat and invite him in few days, not today. But i think the second option is hard for a lot of players in gw . |
Aug 07, 2008, 01:16 PM // 13:16 | #18 | |
Wilds Pathfinder
Join Date: Aug 2005
Location: Philadelphia-Go Eagles
Guild: Raptor Five [Five]
Profession: W/
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Quote:
QFT..........these guidlines listed above have allowed my guild to survive over 3yrs in this game, and we are still approx 50% (40+ memebrs) all the time and in a great PVE only alliance. |
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Aug 07, 2008, 02:40 PM // 14:40 | #19 |
Lion's Arch Merchant
Join Date: Jul 2005
Location: Elizabethtown, NC
Guild: Deathkings of The Dark Citadel
Profession: D/Me
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Exactly. If you have to spam for members, the guild probably isn't worth squat. Get members you play with regularly and you should be in much better shape. One of the biggest turn-offs as a leader myself is seeing other guild spamming a message repeatedly in town about recruiting, or some noob with a high turnover rate spamming the intent to join a guild.
Hey there we go! We track crap like deaths, so why not track a player's turnover rate for guilds? Then a prospective member could be reviewed by the guild in question and see that the player has a 50% turnover rate and deny him. That'd be very useful in this game. I have in fact seen one guy with two different tags in one day, and he started the day by spamming for a guild to join! |
Aug 07, 2008, 02:41 PM // 14:41 | #20 |
Lion's Arch Merchant
Join Date: Nov 2006
Location: NL
Guild: Infinite Omega Negatives
Profession: N/
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Well my guild mostly exists of friends. Getting to know each other is the best way to let members stay. Just create some friends relationship with them.
Help new members a few times untill they are good enoegh to play the game on their own. A lot of craptalk and random topics chatting can keep your guild active. If you want PvP players, just flashing around with some high PvP-titles is enoegh to attract lots of lower ranked players to your guild. Just doing this can let your guild stay active, if you got enoegh members, the lower end pvp'ers can play with eachother and you have an active foundation for your guild. Then you can start to be serious. Imo it's best to recruit as many players as possible the same time so they won't join and leave becouse they see it only is a small guild. |
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